![]() ![]() In my experience, undifferentiated "top priority" queues are generally the main source of project failures and death marches. If everything is a "top priority" on your project, run (do not walk!) to the nearest exit. Mountain Goat Software has some nice web-based tools for helping teams use Theme Screening, Theme Scoring, Relative Weighting, and Project Success Sliders to help the stakeholders give truly sequential priorities to features.Īlways remember CodeGnome's First Law of Prioritization: Generally, coarse-grained buckets are acceptable as a first pass, but you should strongly consider a second pass with some kind of ordinal prioritization queue. In addition, unless you put a lid on your high-priority bucket you will never get to the medium or low priority stuff. Will you work on the hardest (and potentially schedule-destroying) stuff first?.Work on the low-hanging (and potentially lower-value) fruit first?.Work through buckets on a first-in, first-out basis? Priority is the order in which the developer should resolve a defect whereas Severity is the degree of impact that a defect has on the operation of the product.Unless you have secondary filters for each of your priority buckets, your project is likely to multitask itself to death. Not everything can be the top priority simultaneously, although it's common Bad Management Practice™ to think so. If you sort into coarse-grained priority buckets, you end up with situations where you might have 37 "high priority" features. Quite simply, if something is "most important," by definition everything else is subordinate to that objective. There's a reason that frameworks like Scrum require ordinal prioritization. Coarse-Grained Priority Buckets SuckĮven with the foregoing in mind, large priority buckets are a terrible idea. In other words, your organization must develop a scoring system or a set of sliders that allow you to filter and prioritize features in a way that makes sense for your specific business. Well, it is reasonable to start fixing with blockers rather than minor defects. Very often, bug priority is determined by its severity. Anything that has both high impact and high urgency gets the highest priority, while low impact and low urgency results in the lowest priority. The higher the priority is, the sooner a development team is going to look into the problem. Priority scales are usually defined as: Critical/severe Major/high Medium Minor/low Here’s an example of an impact, urgency, and priority matrix. Effort can be stated in person/weeks or simply has high/medium/low. Bug priority is a way to decide in what order the defects will be fixed. How any given organization prioritizes features or tasks is based on a variety of factors, including (but not limited to): You probably already have these two column in your product backlog or idea bank). Select task or issue ranking criteria through an appropriate brainstorming session of the project owner, manager, team members, and end-users. They mean whatever your organization wants them to mean. Best Practices of Prioritization Matrix 1. ![]() Has anyone got a good set of definitions that clarifies what those priorities should mean? I am using a project management system that forces me to define feature requests as either High, Medium or Low priority.
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